voice

‘For those who see’

In research of digital information the installation ‘for those who see’ created by Daniel Schulze shows the beauty of the unseen. The impulse of sound creates a vortex air ring‚ invisible, as the sound itself. Only fog is demonstrating this aesthetic phenomenon. Individually released to the air, our visual perception connects the single rings to patterns, surfaces or bodies, before they slowly dissolving. These could be viewed as a whole picture or an individual fragment – inviting one to contemplate and wonder.

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I like these kinds of visible those unseen phenomenon.They present the invisible world to us,those aesthetics are fascinating.

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‘The cave of sounds’

The Cave of Sounds is an interactive sound installation exploring the prehistoric origins of collective music making through the contemporary music hacker scene.The work has been created by Tim Murray-Browne in collaboration with members of the Music Hackspace during a ten month residency and debuts in London in August 2013.

Voice transformation 2 –Murmur

“Talking to walls” is the tagline for Murmur, a video and sound installation which translates sound waves into visuals. The audience can talk into the Murmur ‘echo chamber’, and a direct visible interaction with the visuals on the walls becomes apparent. The visitor’s murmurations become visible. Murmur was created by a multidisciplinary group of French artists. It’s an interesting experiment, exploring visualization of sound interactively. What the direct relationship between the spoken words and the resulting visuals are remains a mistery though.(from http://www.everydaylistening.com/articles/2013/6/16/murmur.html)

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The visual effect of this work are impressive.It make audiences’ voice visible and looks like data connecting.The engagement of audiences are fuse together,looks like the toy paper phone.I found that most artists prefer to use voice exchange to visual aspect,it will be more easy to control audiences’ action.

Voice transformation

1.“Voice Tunnel” is a large-scale interactive installation designed to transform the Park Avenue Tunnel during the “Summer Streets” Annual Celebration in New York City. The tunnel which created by Raphael Lozano-Hemmer goes from 33rd to 40th streets and is open for pedestrians for the first time in its almost 200 year history. The piece consists of 300 powerful theatrical spotlights that produce columns of light along the walls and cladding of the tunnel. All fixtures are floormounted right beside the walls, seven feet from each other, shining past the spring line, fading along the internal curved surface of the tunnel, just reaching its crown.(from http://www.lozano-hemmer.com/voice_tunnel.php)

I found this work is quite smart,use people’s voice which unexpected and uncontrollable to transform in visual.Raphael Lozano-Hemmer has created a similar work before,use voice to transform.Both of them are dramatic.

2.’Which is your brass voice?’ is Aether & Hemera interactive installation employing new media and Artificial Intelligence software to create an engaging multi-sensory experience for festival audiences. The installation invites people to discover their brass voice by speaking, singing, shouting or whispering into microphones; the Artificial Intelligence behind the artwork analyses the individual nuances of volume, pitch and the intonation of people’s voices and creates a new music composition in real time. The sequence of notes gathered from the microphones is compared to the vast musical knowledge gathered from hundreds of brass scores to generate the note to be played next.
These brass sounds outputted through surrounding speakers are at the same time synchronised to localized coloured LED lights and light projections within the space to create a fully immersive experience for visitors.(from http://www.youtube.com/watch?v=CBPKnJbPQoQ)

I also found an artwork which use voice as element to transform as well.This one is different,it use audiences’ voice transform to brass voice and light.But I don’t like it because it is mess if interactive with audience who do not have music knowledge.

Thus I think these two artwork would be good example of my research paper.