Month: October 2013

Black&White photography workshop

Today was my first time learn how to develop film.It was extremely interesting.Even the result is not so good,but the process is attract me.Recently,I began to believe the process of artwork is importance as the result,some time more important than it.IMG_5247

IMG_8418IMG_5476 Processed with VSCOcam with x4 preset


experiment 1-Flip book


The first flip book appeared in September, 1868, when it was patented by John Barnes Linnett under the name kineograph (“moving picture”).This is the first time how animation perform.

The original flip book,audience use their hand to flip those book and make the animation move.This is the incipient interaction between audience and animation.Their interaction make this work change,and they can control the animation’s speed.But the image of animation can not change. Audience can only watch them and make them move. Audience can not change the composition,or content of the animation.Thus,the aesthetic of this work was designed and determined by artist.

So i think how about they can see as they want,in a simple way.When audience flip the book,use another hand to block parr of the flip book,they can see different image.So audience’s hand create a simple interaction with animation,which will determined the visual,aesthetic of this work.












However,there is some problem with this experiment.

1.Why audiences will do this?

2.Is that suitable use this way to control the aesthetics of artwork?

3.What is aesthetics mean?

4.Why will everyone agree watch the filpbook in this way will be aesthetics?

5.How aesthetics exist in the artwork?

Mechanical Flipbook

Artisits Wendy Marvel and Mark Arnon Rosen create mechanical flip books.

Instead of a crank on the side, there’s a tiny motor that rotates the spindle and flexible cards flip by giving the illusion of moving pictures. Then they connect several boxes together and coax the flipping images to tell a little story in a scene that travels from box to box.



Some notes about reading’Learn to look – art and tech demand it’


After reading this article,I have a new understanding of digital art.things are not look like they always look like.Indeed,artist are not only play one role in art area.they also as a scientist,coder,psychologist etc.The boundary of digital art is becoming unclear.I speculate this is a good phenomenon.I think high technology provide a various innovate way for artist to create. And focus on different areas will inspire artists and divergent thinking.I think art just provide a platform for artist to express their invisible thinking and ideas.No matter painting or contemporary art.Thus,don’t focus on the art form is belong to art area or not,or those art forms are visible or invisible,that’s not important.

About how to look,reminded me a lecture about London project. I think the way of seeing is important,because different people look at same thing but they got different things,those are one-side view.we need to learn looking in different ways.

Ideogenetic Machine

Ideogenetic Machine is an interactive installation that incorporates portraits of participants into an algorithmically generated comic book. The comic is created live through custom software using portraits of participants captured with a camera and a database of drawings by the artist illustrating speculative narratives based on current news and events. Participants are invited to actively respond to the emerging story through performance and collaboration. The layout and configuration of images from which new narratives continuously form never repeats. The software also adds blank speech bubbles into the composition, which participants can later fill with their own invented dialogue. Thus, each participant is transformed into the protagonist and the creator of a unique comic book.

Technical Collaborator: Jake Jefferies
Special Thanks: Sephiroth Li, Matt Conlen, Patrick Lydon, Julia Lintern, Ireti Olowe
Photo: Michelle Calabro, Otto Saxinger, Philippe Gerlach
Videography: Ida C. Benedetto

These is the first time i saw an 2D artwork combine with interaction.Each audience become a part of this artwork,use their engagement as the process of artwork,completed it together.This is a most interesting way to make audiences know about art.